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Rarr the Gallantly Violent

Catfolk Sea Reaver Barbarian Level 2

Catfolk, artist unknown Proficient with simple and martial weapons, light armor, and shields (but not tower shields).

Can hold breath 48 rounds, move freely through squares of standing water or bog, and ignores the normal cover bonus to AC when foes partially immersed in water.

Backstory here?

Traits: Besmara's Blessing, Deft Dodger, as Catfolk has Low-light vision

Feats: Power Attack

Rage Powers: Lesser Beast Totem

Initiative Bonus 1 = DEX Mod 1

Fortitude Save 4 = Base 3 + CON Mod 1
Reflex Save 2 = Base 0 + DEX Mod 1 + Trait 1(Cat's Luck gives daily reroll)
Will Save 0 = Base 0 + WIS Mod 0

Movement: Speed 40 (Barbarian), Climb speed 20 (Catfolk)

Languages: Common, Catfolk, one other

Strength 18 (Modifier: 4)
Dexterity 13 (Modifier: 1)
Constitution 12 (Modifier: 1)
Intelligence 12 (Modifier: 1)
Wisdom 10 (Modifier: 0)
Charisma 9 (Modifier: −1)

NormalRagingRaging with
Power Attack
To Hit: +6 To Hit: +8 To Hit: +7
Armor Class: 13 Armor Class: 11 Armor Class: 11
Hit Points: 20 Hit Points: 22 Hit Points: 22
Unarmed: 1d3+4 Unarmed: 1d3+6 Unarmed: 1d3+8
Two Claws: 1d6+4 twice Two Claws: 1d6+6 twice Two Claws: 1d6+8 twice
Bec de Corbin: 1d10+4 Bec de Corbin: 1d10+6 Bec de Corbin: 1d10+8
Greatsword: 2d6+4 Greatsword: 2d6+6 Greatsword: 2d6+8
CMB 6, CMD 17 CMB 8, CMD 19 CMB 8, CMD 19

Acrobatics 5 = DEX Mod 1 + 1 Rank + 3 Class
Appraise 2 = INT Mod 1 + 1 Rank
Climb 16 = STR Mod 4 + 1 Rank + 3 Class + 8 Racial
(can always take 10)
Perception 8 = WIS Mod 0 + 2 Ranks + 3 Class + 1 Trait + 2 Racial
Profession Sailor 3 = WIS Mod 0 + 2 Ranks + 1 Trait
Stealth 6 = DEX Mod 1 + 1 Rank + 2 Racial
Survival 6 = WIS Mod 0 + 1 Rank + 3 Class + 2 Racial
Swim 8 = STR Mod 4 + 1 Rank + 3 Class

Total Skill Ranks: 10 = 2 × (4 Barbarian + 1 INT Mod)

Carried Equipment (64 lbs): Barbarian's kit (26 lbs), Fishing kit (3 lbs), Leather armor (15 lbs), Bec de Corbin (B or P, reach, brace, critical ×3) (12 lbs), Greatsword (S, critical 19-20 ×2) (8 lbs)

Gold:

While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills, except Acrobatics, Fly, Intimidate, and Ride.

A barbarian is fatigued (see below) after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted, but can otherwise enter rage multiple times during a single encounter or combat.

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.

Rarr ignores any concealment provided by fog, rain, sleet, mist, wind, or other weather effects that is less than total concealment, and any penalties weather applies on Perception checks are halved.