davidvs.net

valid HTML 4.01

Narrative Adventures Made Easy
Index

Welcome link to here

Fox-like Unseemly (by Esther Young)

Welcome to Narrative Adventures Made Easy (NAME), a simple storytelling game whose rules and setting are designed to create fun and memorable adventures involving only a single protagonist.

Playing NAME requires these rules, paper and pencil, and two people eager for stories of adventure and humor. NAME makes an excellent and kid-friendly introduction to role-playing games. Its sensible rules and synergistic setting make it easy to design and play adventures. The the game can be played anywhere because core rules do not require dice, maps, or miniatures (optional rules for dice, maps, and miniatures are included).

The game is still being developed and experiences frequent additions and occasional revisions.

Inspiration to try diceless role-playing came from Amber Diceless by Erick Wujcik.

Playtesting thanks go to my wife, to Nathan Brown, and to Andy Crawford. Thanks for other helpful feedback go to D.J. Mckenna.

This work is not public domain, but I will almost certainly grant permission to other game developers wanting to steal from my ideas if they promise to give credit (to this and their other sources). That is how good RPG design works, and what I have endeavored to do!

Narrative Adventures Made Easy is written by David L. Van Slyke © 2010—2012. Artwork by various children is given credit individually, including linking to the artist's website or blog when that is available.

Tables of Contents link to here

The main Table of Contents lists all of the game's sections and major subsections.

A second type of table of contents is simply a copy of the skills and talents from the summary page with its links to each skill and talent description.

Brawn

Base

Effective

Harmony

Base

Effective

Acrobatics/Climb

_____

_____

Speed increases by _____ (÷2 squares)

Animals/Wilderness

_____

_____

Animal control has _____ skill

Melee/Press

_____

_____

Attacks injure ____ more opponents

Block/Dodge

_____

_____

Reduce ranged attacks by ____

Shoot/Throw

_____

_____

Point blank range is ____ (×3 squares)

Exit/Escape

_____

_____

May ignore ____ group members

Wrestle/Disarm

_____

_____

Can endure ____ more major losses

Perception/Etiquette

_____

_____

Reduce surprise attacks by ____

Brains

Technology

Bargain/Wonder

_____

_____

Wondrous feats have ____ skill

Alchemy

_____

_____

Identifying potions has ____ skill

Identify/Lore

_____

_____

Herbs heal ____ times faster

Chemstry

_____

_____

Golems have ____ possible skill

Intuition/Provoke

_____

_____

Fast talking lasts ____ hours

Machinery

_____

_____

____ Spot bonus & duration multiplier

Stealth/Track

_____

_____

Shadow use increases by ____

Transmutery

_____

_____

Works at a distance of ____ meters

Other

Racial Ability

_____

_____

Finally, those who wish to look up details about the sample setting may prefer this table that summarizes how the nine Powers relate to the dungeons, contests, champions, gifts, and monsters described in the appropriate sections of the NAME rules.

PowerDungeonsContestsChampionsGiftsMonsters
Little Humble Isolated Keeps Sporting Events Errants Serendipity Bags Fell Animals
Speleoth Caves Round Trips Troggles Scene Recorders Gembacks
Yarnspinner Enchanted Forest Bardic Competitions Story Finders Annotated Maps Witches
Old Man River Wild Hunts Chases Bounty Hunters Finale Arrows Lionkin
Maw Lute Dragon Lairs Treasure Hunts Buskers Panoplies Dragons
Futhorc Ruins Zip Tag Games Casters Recall Rugs Puddles
Lamia Grayscale Adventures Demolitions The Hiss Absorb Stones Attercops
Frosty Kostkey Ice Fortifications Razings Remotes Snowballs Cyborgs
Gnash Mansions Last One Standings Inevitables Necrotic Weapons Undead