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If you are looking for my Arlinac Town stories, go here.

Nine Powers title Fox-like Unseemly (by Esther Young)

Welcome to Nine Powers, a storytelling game of fun and memorable adventures.

Playing 9P requires these rules, paper and pencil, and two or more people eager for stories of excitement, challenge and humor. The the game can be played anywhere because core rules do not require dice, maps, or miniatures. (Optional rules for dice, maps, and miniatures are included.)

The people who take on the role of adventurers do not need to know any of the rules! This makes 9P an excellent introduction to role-playing games, as well as an exceptionally kid-friendly storytelling game.

The game is still being developed and experiences frequent additions and occasional revisions.

Inspiration to try diceless role-playing came from Amber Diceless by Erick Wujcik.

Playtesting thanks go to my wife, to Nathan Brown, and to Andy Crawford. Thanks for other helpful feedback go to D.J. Mckenna, David Berg, Eero Tuovinen, and DinDenver.

The name Nine Powers: Tales of Adventure and Daring was suggested by Yasha and catty_big.

This work is not public domain, but I will almost certainly grant permission to other game developers wanting to steal from my ideas if they promise to give credit (to this and their other sources). That is how good RPG design works, and what I have endeavored to do!

Nine Powers is written by David L. Van Slyke © 2010—2015. Artwork by various people is given credit individually, including linking to the artist's website or blog when that is available.

Tables of Contents link to here

The main table of contents lists all of the game's sections and major subsections.

A second type of table of contents is simply a copy of the skills and talents from the summary page with its links to each skill and talent description.

Brawn

Base

Effective

Group

Harmony

Base

Effective

Group

Acrobatics/Climb

_____

_____

_____

Speed increases by _____ (÷2 squares)

Animals/Wilderness

_____

_____

_____

Animal control has _____ skill

Melee/Press

_____

_____

_____

Attacks injure ____ more opponents

Block/Dodge

_____

_____

_____

Reduce ranged attacks by ____

Shoot/Throw

_____

_____

_____

Point blank range is ____ (×3 squares)

Exit/Escape

_____

_____

_____

May ignore ____ group members

Wrestle/Disarm

_____

_____

_____

Can endure ____ more major losses

Perception/Etiquette

_____

_____

_____

Reduce surprise attacks by ____

Brains

Technology

Bargain/Wonder

_____

_____

_____

Wondrous feats have ____ skill

Alchemy

_____

_____

_____

Identifying potions has ____ skill

Identify/Lore

_____

_____

_____

Herbs heal ____ times faster

Chemstry

_____

_____

_____

Golems have ____ possible skill

Intuition/Provoke

_____

_____

_____

Fast talking lasts ____ hours

Machinery

_____

_____

_____

____ Spot bonus & duration multiplier

Stealth/Track

_____

_____

_____

Shadow use increases by ____

Transmutery

_____

_____

_____

Works at a distance of ____ meters

Other

Racial Ability

_____

_____

Finally, this table provides an overview of the dominions of the nine Powers, with direct links to the aspects of their dominions.

PowerDungeonsContestsChampionsGiftsMonstersWondrous Feats
Yarnspinner Enchanted Forest Bardic Competitions Story Finders Annotated Maps Witches Investigation
Oxbow Ruins Sporting Events Oathsworn Littlebeasts Bigbeasts Brawling
Speleoth Caves Round Trips Elementalists Scene Recorders Fuses Movement
Maw Lute Dragon Lairs Treasure Hunts Buskers Panoplies Dragons Music
Little Humble Isolated Keeps Wild Hunts Errants Serendipity Bags Bugaboos Sensations
Futhorc Faded Realms Faded Races Casters Spell-Scrolls Oozes Spell-Scroll Use
Gnash Mansions Last One Standings Bounty Hunters Necrotic Weapons Undead Pursuit
Voker Avocations Revokings Evokers Invocations Convocators Provoking
Frosty Kostkey Ice Fortifications Zip Tag Games Remotes Oversprings Abominables Metamachinery

Keep track of 9P events on Google+