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Print the second page of this web page as a character sheet. If you wish, print both pages as a double-sided paper so the back side has a handy reference to the Powers and their dominions.

This copy of the skill table contains a column for the effective skill rating in a typical group situation. This can be useful if there is more than one PC, or if a PC has pets that contribute to skill use.

Setting Summary

PowersDungeonsContestsChampionsGiftsMonstersWondrous Feats

When the world was new, in the Age of Greatness, the Creator made three Powers to oversee mighty heroes...

Yarnspinner Enchanted Forest Bardic Competitions Story Finders Annotated Maps Witches Forensics
Achiever Memorials Sporting Events Oathsworn Passports Bigbeasts Animal Styles
Speleoth Caves Round Trips Elementalists Scene Recorders Oozes Movement

The Age of Goodness began when the Creator made Powers to help ordinary people also seek out adventure and challenge...

Maw Lute Dragon Lairs Treasure Hunts Buskers Panoplies Dragons Music
Little Humble Isolated Keeps Wild Hunts Errants Serendipity Bags Bugaboos Minimalism
Futhorc Faded Realms Faded Hunts Casters Spell-Scrolls Echoes Spell-Scroll Use

In the current age, the Age of Troubles, the Creator made Powers that encouraged and equipped violent people...

Gnash Mansions Last One Standings Bounty Hunters Necrotic Weapons Undead Pursuit
Voker Provokings Revokings Evokers Invocations Convocators Advocacy
Frosty Kostkey Ice Fortifications Zip Tag Games Remotes Oversprings Abominables Overbearing

Character Summary

Character name and race:

Player name:

Muscle

Base

Effective

Group

Marvel

Base

Effective

Group

Block/Dodge

_____

_____

_____

Reduce ranged attacks by ____

Racial Ability

_____

_____

Perception/Escape

_____

_____

_____

May ignore ____ group members

Stealth/Track

_____

_____

_____

Shadow use increases by ____

Acrobatics/Climb

_____

_____

_____

Speed increases by _____ (÷2 squares)

Identify/Lore

_____

_____

_____

Herbs heal ____ times faster

Shoot/Throw

_____

_____

_____

Point blank range is ____ (×3 squares)

Bargain/Wonder

_____

_____

_____

Wondrous feats have ____ skill

Melee/Bravado

_____

_____

_____

Attacks injure ____ more opponents

Disguise/Etiquette

_____

_____

_____

Vocal mimicry has ____ skill

Wrestle/Disarm

_____

_____

_____

Can endure ____ more major losses

Animals/Wilderness

_____

_____

_____

Animal control has _____ skill

Technology

Intuition/Hearthwork

_____

_____

_____

Fast talking lasts ____ hours

Alchemy

_____

_____

Identifying potions has ____ skill

Chemstry

_____

_____

Golems have ____ possible skill

Easy to usse items are used after Muscle skills category.

Machinery

_____

_____

____ Spot bonus & duration multiplier

Items that require dexterity only are used after Marvel skills category.

Transmutery

_____

_____

Works at a distance of ____ meters

Items that require concentration are used after Technology skills category.

Character description, background, inventory, known recipes, special abilities, unusual qualities, and other notes: