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Rules • Themes • Bestiary • Religion • Races • Guilds • Families • Arlinac City • Maps • Adventures • Stories |
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Adventures Table of Contents
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Here are a few sample adventures for the Guilddom Adventures Made Easy rules and setting. Others will be added. |
Strange places and people appear in the Enchanted Forest. The gold object keep is dangerous yet a careful adventurer can solve its mysteries without any combat.
A day's journey from Arlinac City is an abandoned house. The Block Family recently decided to repair it, but the hired workers have been frightened away by strange and treacherous occurances. Can a lone adventurer discover the secrets of this haunted house?
A half-day's walk from Arlinac City is a hill on which lives a mad scientist. He is in trouble. Kobalts have invaded his tower. Or is it an Unseemly making mischief at the Launch Tower of Yelmn?
The Bergtroll holiday of Sweethearts' Day is festive and flirtatious. The adventurer is hired to chaperone a young girl who will attend a Sweethearts' Day ball at her best friend's country manor. Unfortunately, her friend's parents are immeshed in a feud and the evening becomes more dangerous than celebratory.
A wealthy family has become trapped inside their house. The PC arrives after everyone has been killed, either from fighting among themselves or the thing keeping them from leaving. After exploring to discover what happened, the PC must find a way out.
The adventurer wakes up in a prison cell within the Dweorgish ruins under Arlinac City. Who kidnapped the PC? Can the adventurer manage a kidnap escape?
The Dweorgish relic recovered during the previous adventure is causing an imbalance in the Dweorgish society of Arlinac City. The PC is hired to retrieve the relic's "brother", another sthelmi hammer, from an old tomb under the city. Can the hero get through a tomb of puzzles?