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GAME Setting: Stories

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Stories Table of Contents
Religion and History
      The Six Ages
      Becoming the Pooka
      Becoming Big Blackie
      Becoming Old Man River
      Becoming the Lamia
      Old Kitsunay
      Becoming the Griffin
      The Creation of the Races

The Guilddom Adventures Made Easy sample setting is good for stories as well as role-playing adventures.


Stories of Religion and History

The Six Ages

A brief overview of eras past, present, and future. The story of the Six Ages is common to all cultures, although the different races each embellish it in their own way.

Becoming the Pooka

How did one Spider become a Power? The story of Becoming the Pooka describes related yearnings for wholeness.

Becoming Big Blackie

How did one dragon become a Power? The story of Becoming Big Blackie tells of greed and tradgedy.

Becoming Old Man River

What led to the creation of the Power named Old Man River? The story of Becoming Old Man River tells of courage and stubborness.

Becoming the Lamia

How did the Lamia gain her status as a Power and her mission to lead those violent yet repentant? The story of Becoming the Lamia tells of repentance, hope, and humility.

Old Kitsunay

Why was Kitsunay elevated to be a Power when all other talking animals died out? The story of Old Kitsunay tells her history.

Becoming the Griffin

When and why did the Griffin become queen of the animals? The story of Becoming the Griffin tells of confusion and truth.

The Creation of the Races

An obsolete story from an earlier version of the setting's history: the story of The Creation of the Races.